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- ASDOOM][: The Final Countdown (Parts One and Two). First revision, 22/10/94.
-
- Please read ALL of this file before beginning play, especially the section
- entitled CONDITIONS OF USE as this details what you may and may not do with
- these files. There was a certain amount of "confusion" (what a diplomat)
- with the original ASDOOM levels, with a few odd people doing several of the
- things that I had asked oh-so-nicely for them not to do. Please don't let
- it happen again. I have tightened up the wording a little, for the sake of
- clarity, and I apologise to those of you who would never have dreamed of
- doing anything untoward anyway.
-
- "Beware the fury of a patient man." - John Dryden.
-
-
- INTRODUCTION
- Welcome to ASDOOM][, a series of completely new levels for id's DOOM ][.
-
- This archive has been specially prepared for the readers of PC GAMER and
- contains the first six new levels.
-
- The files in this archive will allow you to face new dangers and fresh
- challenges once you have finished playing the game itself. Subsequent
- levels will follow on directly from these, continuing the plot, so keep
- a saved game handy!
-
- All DOOM levels these days seem to have to have individual names (like
- UNDERHALLS or ENTRYWAY), so I decided to give mine names too:
-
- Level one is A WALK IN THE PARK, level two is IN THE HALL OF THE MOUNTAIN
- KINGS, level three is called MOODY, level four is GOING DOWN?, level five
- is HELL OF A KNIGHT and level six is imaginatively titled THE HEAT IS ON.
- In each case you'll have to find out why the hard way... ;)
-
- ASDOOM][ assumes that you are a veteran of both DOOM and DOOM ][, and that
- you are therefore a capable player. If you are new to DOOM it is probably
- a good idea for you to play through DOOM first (because it is relatively
- easy), then DOOM ][, then ASDOOM][. If you are a total addict you could
- also get hold of the original ASDOOM as well. ASDOOM is an extra episode
- for registered DOOM by the same author, and is a worthwhile addition to
- your collection (but then I would say that, wouldn't I?). :)
-
- To make life as easy as possible for beginners a batch file is included to
- run all of the levels for you. Simply make sure that all of the files
- from this archive are in your DOOM2 directory then type ASD2 to play (but
- read the rest of this file first).
-
- For the ultimate experience play these levels in a dark room (the darker
- the better!) on Ultra Violence. If you do this I can guarantee you one of
- your best games ever (assuming that you live long enough to enjoy it). :)
-
-
- DEDICATIONS
- These levels are dedicated to the people who made them possible:
-
- Thanks firstly to all at id for giving us DOOM and DOOM ][. I can't think
- of any other game that has given me such long term entertainment!
-
- Thanks also to Geoff Allan, the person responsible for writing the DOOM
- editor used in the production of these levels. For reference, I am now
- using version 3.0 alpha 1 of Geoff's DoomEd for Windows, available from
- good BBS's everywhere. And yes, I know that it isn't compatible with
- DOOM ][.
-
- Credit also goes to Colin Reed, author of the BSP DOOM nodebuilder (this
- useful program "repairs" dodgy wad files and is REALLY handy if you are
- designing levels yourself). I currently use version 1.1. It probably
- isn't compatible with DOOM ][ either, but who cares?
-
- I also need to thank Raphael Quinet and co. for DEU, which I have used on
- occasion for things like grouping my wads together. Although I principally
- use DoomEd for level design, DEU has been invaluable.
-
- Thanks to Steven and Rand Phares for providing DSHRINK. This program
- strips redundant sidedefs out of your wad files, which means that they
- should run faster, and because they are smaller they take less time for
- modem users to download.
-
- I am very grateful to Ian Trevena for playtesting these wads, and for the
- assistance that he gave me during development.
-
- Thanks also to all of those people who sent me feedback on the ASDOOM
- levels. I have listened carefully to everything that you said and asked
- for, and you may just find it here! Mail me again and let me know.
-
- Finally thanks to my wife, Christina. She's very patient. Still.
-
-
- MONEY, MONEY, MONEY...
- You thought that I was going to demand some cash, right? Well calm down,
- I'm not going to. No need to part with anything that you don't want to.
- I'm going to go on designing levels of this quality (or better) until
- I get fed up, so you might as well have 'em for nothing. Anyone who is
- filled with a wild, uncontrollable urge to send me money can though.
- I wouldn't want you to think that I'll get upset if you do, I just won't
- get upset if you don't. :)
-
-
- INSTRUCTIONS
- Decompress this archive if you haven't already. Place all files in your
- DOOM2 directory. None of your existing files will be altered by playing
- these levels, but if you feel nervous make sure you back up your DOOM2
- files first.
-
- Once all of the files are in your DOOM2 directory simply change to that
- directory and type ASD2.BAT to play the new levels. This batch file is
- designed to get you straight in to the new levels without the need to set
- anything up first. A message will appear telling you that you are playing
- modified levels - this is no cause for alarm. Press Enter to continue.
-
- Once DOOM2 has loaded choose a difficulty level and play as normal.
-
-
- BEST GET READY TO RUMBLE...
- These new levels will test your DOOM skills to the limit. ASDOOM][ does
- support different skill levels and life will be harder or easier based on
- your choice. If you select Ultra Violence, EXPECT Ultra Violence. Note
- that ASDOOM][ is not designed to be playable on Nightmare skill level - it
- will savagely kill you and kick sand in the face of your corpse if you're
- daft enough to try! Whatever level you choose, make sure that you save
- fairly frequently (or don't come crying to me about it). :)
-
- Also, don't cheat. Pretty much everyone knows the cheat codes for DOOM, but
- surely you're just spoiling your own fun? If you cheat at these levels you
- miss the challenge, the tension, the excitement, the fear. You might just
- as well not bother playing! It's your choice, I just want you to get as
- much fun out of my work as possible. If you cheat, you are only cheating
- yourself.
-
- Oh, and I know that some areas are a bit dark, but don't give yourself the
- light amplification goggles. If I had wanted you to see everything all
- the time I would have made the light level 255 in every room, wouldn't I?
- If you need a little extra light to help you spot the little "blighters"
- (this is a family TXT file) try letting rip with the chaingun. Much more
- atmospheric.
-
-
- -------------------------------*IMPORTANT*-----------------------------------
-
- CONDITIONS OF USE
- Copyright for these levels remains with the author. You are welcome (even
- encouraged!) to have fun with these levels yourself, and to pass them on to
- as many other people as possible so that they can have fun with them too,
- SUBJECT TO THE FOLLOWING CONDITIONS:
- * This compressed file (zip or arj or whatever) must be passed on in its
- entirety with all files present and unaltered in any way. You may not
- add to or detract from what is here, just pass it on exactly as it is.
- * You may not use these levels as a basis for alterations to produce levels.
- * You may not sell any of the ASDOOM or ASDOOM][ levels or include them
- (or a derivative of them) on any compilation which will passed on for
- profit (e.g. sold), or given away (e.g. strapped to the cover of a
- magazine) WITHOUT THE EXPRESS PRIOR PERMISSION OF THE AUTHOR IN WRITING.
- Use, decompression or duplication of this software indicates total and
- unquestionable acceptance of these conditions.
-
- I am not trying to be difficult here, but I've worked long and hard on
- these levels (over forty hours EACH) to enhance and extend your enjoyment
- of a great game. All I ask in return is that you respect my labour, please.
-
- I have extensively playtested these levels and plenty of other people have
- tested them too, but please note that I cannot be held responsible for the
- use of, or inability to use, these files.
-
- ---------------------------IMPORTANT - SEE ABOVE------------------------------
-
-
-
-
- BACKGROUND
- The files that you have here were originally released to modem users in two
- separate archives, ASD2_PT1.ZIP and ASD2_PT2.ZIP. Each archive contained
- three new levels and had its own section of plot text to introduce them.
-
- All of the plot is given below. For maximum enjoyment read the plot from
- Part One only, then play levels one to three. Save your game, read the
- plot from Part Two (which may give away some of the secrets of Part One!),
- then play levels four to six.
-
-
-
-
- BACKGROUND from Part One (levels one to three):
- You walk wearily towards the deserted military checkpoint. It is almost
- an hour since you emerged victorious from Hell itself and you have yet to
- see another living being.
-
- Bodies litter the checkpoint. Some of them appear to have died at least
- twice, judging by the number of wounds. You give one of the zombie cadavers
- a hefty kick, just to remind it who's boss.
-
- One of the human corpses has a communicator. He doesn't have a head any
- more, but he does have a communicator. Unlucky for him, lucky for you.
- Time to find out where everybody is. You fire up the communicator and tune
- to a military frequency.
-
- "Hello, this is the saviour of all humanity, can anybody read me?" A wry
- smile touches your lips as you wait for a response.
-
- The screen clears almost immediately and a man's face appears. He looks
- tired, and angry.
-
- "I'm Admiral Raben. Over twenty-four hours has elapsed since you freed us.
- Where the hell have you been?"
-
- Yup, he's angry alright.
-
- "Hell is exactly where I've been, Admiral. And twenty-four hours may well
- have elapsed since I toasted that Demon, but the bus service doesn't seem
- to run any routes out that far so I've had to walk back. Did you miss me?"
-
- "You're damn right we missed you. We're in all kinds of trouble and you are
- the only one who can help us now."
-
- "Sounds familiar. What's your problem though? The Demon is dead, brains
- splashed all over the place, very messy. Hell is very quiet at the moment."
- You smile again, but Raben just seems to get angrier.
-
- "Just shut up and listen, marine. We don't have much time. When you killed
- the Demon all of the remaining humans were liberated and reappeared here.
- Unfortunately during the time that everyone was being held hostage and you
- were fighting to free them it seems that other demons were still swarming
- through the dimensional gateways to Earth itself. When we arrived back here
- the dimensional gateways snapped shut behind us, trapping the demons on
- Earth. All hell broke loose, with demons attacking the survivors on sight.
- We were too divided and disorientated to offer proper resistance, so we had
- to do something drastic. We voted to evacuate the remnants of humanity to
- the lunar bases."
-
- "Take everyone to the moon? Why?"
-
- "Because we were getting massacred down on Earth. We didn't have a choice.
- The moon has been unaffected by the demon attacks and we thought that we
- could use it to regroup and reequip. Once we were properly armed and
- organised the remaining demons would not have been able to withstand us."
-
- "So what went wrong?"
-
- "We managed to get everyone aboard a fleet of starships and out into orbit,
- but something is pulling us back down. We are applying maximum power just
- to hold our position now, but I'm told that our orbit is gradually decaying.
- Whatever it is, it has got the whole fleet - every known surviving human
- being apart from you. It is slowly pulling us back out of the sky. We'll
- be destroyed if you don't do something."
-
- You know that you are going to regret this. "What do you want me to do?"
-
- "Find it, kill it. Nice and simple. I'm going to hand you over to Colonel
- Diaz. She is the finest military tactician that we have aboard, and she
- has a plan for you. Listen to her. You are our only hope."
-
- Admiral Raben begins to turn away.
-
- "Hey, Admiral. If I pull this off AGAIN you'd better make damn sure that
- I get a reward this time."
-
- Raben's face is stern. "You can have a reward right now. I'm giving you
- a field promotion to Major. Congratulations. If you stop whatever this is
- you can even have my job. Now shut up and listen to Colonel Diaz."
-
- The Admiral's face is gone, replaced by a woman's. She doesn't look very
- happy either.
-
- "Okay, marine, listen up!"
-
- "It's Major now, Colonel."
-
- "Okay, MAJOR, listen carefully. Time is ticking away. For the last twelve
- hours I've had teams up here scanning for whatever it is that is holding us,
- but they couldn't find any trace of it until a little over an hour ago."
-
- "What happened an hour ago?"
-
- "All of a sudden it appeared on just about every sensor we have, even those
- that weren't particularly looking for it. It is almost broadcasting its
- location now."
-
- "Why?"
-
- "Good question, and I'll answer it in a minute. Let me tell you the plan
- first. Aboard this ship we have an experimental version of a new matter
- transporter, based on the dimensional gateway research. I want to use it
- to beam you across to the grid reference provided by our sensors."
-
- "But the demons control the dimensional gateways! They won't let you use
- them to attack them."
-
- "I think that they will allow us to beam you in. We were unable to locate
- them for over half a day, but the moment you emerged back on Earth they
- made sure that we could not miss them even if we wanted to. Why do you
- think that is, Major?"
-
- You mull that one over. Perhaps you are expected to be smarter now that you
- are an officer.
-
- Diaz isn't waiting. "My theory is that they WANT you there. They know that
- we have the capability to put you there, and I think that they will let us.
- They will realise that you are our last hope, and they must know that you are
- responsible for trapping them on Earth. There is probably nothing that
- they want more in the entire world than for us to deliver you to them."
-
- "Great. Assuming that I agree, what will I be going into?"
-
- "I was afraid that you would ask that. Intelligence here is scarce..."
-
- "Well, that's the military for you, Colonel."
-
- "Don't be flippant with me, Major. My job is to help you to stay alive for
- long enough to save humanity. You are going to need all of the help that
- you can get, so I would advise you not to aggravate me any further."
-
- Diaz's expression conveys a very clear message. You decide to listen.
-
- "Sorry. Go on."
-
- "The demonic force is pulling us back down directly towards it. My guess
- is that it either intends to enslave or destroy us. You must prevent this.
- I have no way of telling exactly WHAT it is, but I do know where it is:
- southern Italy."
-
- "Wonderful, I've never been to Italy."
-
- "I seem to recall that you were not going to be flippant, Major."
-
- "I seem to recall that too. Sorry."
-
- "There is an underground complex there, dating back from late in the last
- century. As far as I can tell from our records it was originally designed
- and built as a shelter for politicians in the event of a nuclear conflict.
- When nuclear weapons became obsolete it was apparently abandoned and sealed."
-
- "And now it's full of demons. Plus something capable of overpowering a
- fleet of starships."
-
- "I am not convinced that it is one particular entity exerting all of this
- power. It may be a sum of the power of many lesser demons. We will not
- know for certain until you begin eliminating a few of them."
-
- "Well the clock is ticking, Colonel. I'm as ready as I'll ever be." You
- heft the BFG9000 that has seen you through so much recently. "Any chance
- that you can beam me some more ammunition for my toys before I go in?"
-
- Diaz looks distressed. "I am sorry to have to inform you of this, Major,
- but you cannot take any heavy weaponry with you. The matter transporter
- consumes vast amounts of energy in direct proportion to the mass of the
- item being transported. We are going to have to divert substantial power
- from the ship's engines just to transport you, sacrificing vital minutes
- of our survival time. Extra weaponry is out of the question. Retain your
- pistol in case you face a hostile reception."
-
- "Are you NUTS? What do you mean, IN CASE I face a hostile reception! You
- want to beam me in to demon-central with only a PISTOL? I'd be dead in
- a matter of minutes. There is no way that I can penetrate a fortified
- bunker armed with a PISTOL!"
-
- "It will not help any of us if you become hysterical, Major. I have given
- careful thought to this situation. There is a small garrison directly
- adjacent to the entrance to the subterranean complex. At one time it
- provided security for the bunker. It should now be almost deserted, and
- you should be able to improve your armaments and armour by exploring there
- first. When you are done, enter the underground base. We are trying to
- get more detailed scans for you now. All we know so far is that there are
- supposed to be a series of catacombs directly under the garrison, then a
- level designed to allow the occupants of the bunker to defend easily against
- assault. Beneath that you will enter the bunker itself. We have no life
- signs from either the garrison or the catacombs, but we are picking up
- occasional readings on the long ranged motion trackers... I feel certain
- that you will know what to make of that."
-
- "Yeah, thanks, Colonel. Any last tips for me?"
-
- "Avoid getting killed. Do not take too long in finding and eliminating
- whatever is down there, unless you feel confident that you can start the
- human race again on your own."
-
- "I thought that we weren't going to be flippant."
-
- "Sorry, Major. Kill whatever is there quickly, or we are going to be
- landing right on top of you. Hard."
-
- "How long do I have?"
-
- "We estimate approximately five hours, depending on whether their grip on
- us starts to weaken once they have to contend with you." She flashes you
- a very brief smile. "Good luck, Major. We do not have any more time for
- idle chat. Shed all armour and weapons other than your pistol and prepare
- for beaming. And remember, we are on a countdown."
-
- "Understood. And for what its worth, thanks."
-
- "If I gather anything else I'll be in touch. Diaz out."
-
- You stand staring at the blank screen for a second, then quickly begin
- stripping off your battle gear. You are still gazing fondly at the
- discarded BFG when you are beamed away.
-
- Your vision refocusses. You have arrived. The pistol leaps into your hand
- almost unbidden. Looking around it seems that you are just inside the
- old garrison. Everything seems peaceful enough - it certainly doesn't look
- like a trap. But then the best traps never do...
-
-
-
-
- BACKGROUND from Part Two (levels four to six):
- You press yourself further into the small space, trying to ensure that there
- are no parts of your body still exposed. This level seems quiet now that
- you have finished blasting merry hell out of everything on it, but you can't
- shake the feeling that bullets (or missiles or razor-sharp teeth) might rake
- across you at any moment. While you are down here it probably pays to be
- paranoid.
-
- You pull the communicator out and power it up. The damn thing has been
- bleeping for the last five minutes, trying to attract your attention but
- only succeeding in giving away your position to the swarming demons (may
- they rot in peace). You keep one eye on the corridor, the other on the
- communicator. The picture is fuzzy, but Diaz is on the other end.
-
- "Hello, Major, Diaz here. How are you?"
-
- "Well, Colonel, I'm alone on the planet, about a mile underground, surrounded
- by homicidal hell-spawn. How do you think I am? What are you anyway, my
- mother?"
-
- "You are 1.463 miles underground. And your mother is supposed to look after
- you, protect you, help you to stay away from trouble. I suppose that at this
- moment I am indeed your mother."
-
- "Okay, Ma, have it your way. I have to tell you that beaming me in here
- means that you score low marks in the "helping me stay away from trouble"
- category. And do you think that in future you could avoid calling me when
- I'm in the middle of a running battle with half of the ex-denizens of Hell?"
-
- "Certainly. We had heard nothing from you since you entered the garrison,
- and you were making us nervous. Check in regularly from now on and I will
- have no reason to contact you."
-
- "Fine. Anything else that you'd like, or can I go back to chaos and mayhem
- now?"
-
- "I need to check some data with you. It is very important, so please pay
- close attention."
-
- You treat Diaz to a quick glare, then go back to watching the corridor for
- any signs of movement.
-
- "I'm listening, Colonel. I thought that you were on a countdown."
-
- "We are. I just need you to confirm a few facts for me. Since your
- insertion we have been experiencing occasional decreases in the demonic
- power currently holding the fleet. There was a small drop just before you
- left the garrison, then two large drops in quick succession a short while
- before you exitted the catacombs. Finally there was another large decrease
- a few minutes ago. Can you shed any light on this?"
-
- "Yeah, those timings would all coincide with when I iced a major demon.
- Are they weak enough yet for you to break free?"
-
- "No. The hold on us has not weakened at all, but it seems that the demons
- are now having to divert their power from other areas in order to maintain
- their pull on the fleet. As a result we are now able to scan their base
- much more thoroughly."
-
- "Have you got any useful information for me?"
-
- "Possibly. I have suspected all along that the force holding the ship might
- be the combined strength of many of the larger demons, and you have now
- confirmed that fact. My sensor teams have been scanning the levels below
- you to try to find further targets for you."
-
- "How nice. What have they found?"
-
- "You have now pacified the level designed to allow the bunker occupants to
- defend themselves against assault. You will now enter the main bunker.
- There seems to be some form of central shaft with rooms arranged around it."
-
- "What's in the rooms?"
-
- "It is hard to tell. The motion trackers do not penetrate very well to your
- depth, and we are obviously reading no life signs other than your own. If
- the records on the bunker are accurate there will just be old storage
- material and the odd item of powered-down computer hardware. The base was
- virtually stripped before it was abandoned. Automated systems will be in
- total disrepair since no-one has been down there for several decades. Even
- the base doors are likely to be unreliable, opening at random or refusing
- to close properly."
-
- "That's not much to go on, Colonel."
-
- "As I said, we have been scanning for the large demons, and there do not
- seem to be any on that level..."
-
- "Can I have that in writing?"
-
- "No, you may not. We have managed to isolate several large demons on the
- next level down though. Their power is easy to triangulate while they are
- directing it at the fleet. The level that they are on provides energy for
- the underground complex, so expect to see generator equipment down there.
- Be warned that there are at least three of the larger demons on this level.
- There must be more of them somewhere if my estimates are correct, but we
- have yet to locate them. It is possible that we have missed them when
- scanning the earlier levels, or they may have somehow managed to get under
- the base. Proceed with extreme caution."
-
- "The thought had occured to me. How can they get UNDER the base, if you
- don't mind me asking?"
-
- "We were not aware of this initially as it does not show on any of the base
- schematics. It seems that natural caverns exist below the base at a depth
- of almost two miles. The environment there is extremely hostile..."
-
- "It isn't exactly friendly up here!"
-
- "...with temperatures in excess of human tolerance in most areas. You
- cannot survive down there unprotected."
-
- "But I do have to go down there?"
-
- "It would seem likely, Major. The environment in the caverns probably
- suits the demons quite well, so they may seek to retreat there. You must
- follow and annihilate them."
-
- "But you said that the heat will kill me."
-
- "Unprotected you would die in minutes. However the bunker staff apparently
- conducted some investigations into the caverns to ensure that there were
- no other entrances into their secure base. They had protective clothing
- stored in strategic areas in sufficient quantities for whole teams of
- scientists and soldiers to survive down there for some time. They also
- built a number of defensive positions, so not all of the caverns are natural.
- According to the records of the budget for this installation a great deal of
- construction was due to take place in the caverns. I have no way of telling
- how far it had progressed. However I am sure that you will discover plenty
- of abandoned equipment."
-
- "You want me to use their supplies?"
-
- "Unless you have a more viable suggestion, Major, I would recommend that
- course of action. I have thought of a way to help you. My sensor teams
- will scan for the protective suits that you will need. Before you enter
- the caverns use the interface on the communicator and connect it to your
- automap. I will download the locations of as many of the suits as we can
- find. Check your map carefully, and plan ahead. Do not allow your
- protection to expire, or you will die. The only areas which may be safe
- are those where you find ex-humans. They are less resistant to the heat
- than the other demons, so their presence may signify temporary safety."
-
- "Swell. Anything else?"
-
- "No, not at this time."
-
- "Okay. Back to work then. Thanks for all of that GOOD news. I'll speak
- to you later. And don't call me, I'll call you."
-
- "Very well. Goodbye for now, Major."
-
- "Goodbye, Mother."
-
- The screen goes dark, like the base around you. Three large demons. At
- least. You edge out from your hiding place, eyes sweeping the darkness.
-
- Time to go and find them...
-
-
-
-
- CONTACTING THE AUTHOR
- If you can give me frank, open, honest, constructive feedback on ASDOOM][
- (without leaving any noticeable bruises) I'd love to hear from you. If you
- have access to comms post a message to Andy Sheppard in the UK DOOM echo of
- Fidonet (it should find me) or e-mail me at the address below. If I don't
- reply it means that I haven't received your marvellous missive! Send it
- again. As an absolute last resort you can contact me via snail-mail at:
-
- Andy Sheppard
- 89 Gordon Road
- Corringham
- Stanford-le-hope
- Essex
- SS17 7QZ
- England.
-
- I don't actually live there (so keep it clean please) but I'll get your mail
- (eventually)!
-
- I do listen to the feedback that I receive, and use what I'm given to try
- to enrich the later levels as I create them. Don't be shy!
-
-
-
- KNOWN PROBLEMS WITH ASDOOM][
- None - yet! These levels need a fairly powerful machine to get the very
- best from them - 486DX and 8Mb RAM recommended, but it'll run on less.
- If your PC is struggling a bit please either reduce the size of the playing
- window (by pressing "-") or decrease the detail level (by pressing "F5").
- If you encounter a problem please let me know. I'll try to fix it ASAP.
-
-
- I hope you enjoy these levels. I enjoyed creating them.
-
-
- There will probably be an ASD2_PT3.ZIP. Get it, before it gets you...
-
-
-
- andyshep@sound.demon.co.uk
-
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- ;)
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